DERRICK NAU
CG texture & look development artist for animation, VFX.
SIGGRAPH volunteer fanatic, lover of art, books, computer graphics, old grimey stuff, and all manner of critters.
With a background in biomedical art and architectural visualization, I bring a methodical, research based approach to technical and artistic problem solving. I am able to think 'scientifically' and interface with technical colleagues and to muse with artistic collaborators when faced with complex look development, texturing, and grooming challenges.
I am interested in serving story with my surfacing work by implying history and provenance in characters, props, and environments. Just enough age in just the right places to lend appeal and plausibility is my goal. I endeavor to serve the artistic direction of the show and to anticipate the creative needs of my team.
I am driven by continuous self and professional improvement. I hunt for efficiency. I thrive on challenge. I want my work, and the work of my crew to be the best.
Also, I want to be your friend.
Cheers!
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